Princes of the Apocalypse (D&D Accessory)

Princes of the Apocalypse (D&D Accessory)

Wizards RPG Team

Language: English

Pages: 255

ISBN: 0786965789

Format: PDF / Kindle (mobi) / ePub


 
Abolish an Ancient Evil Threatening Devastation in this Adventure for the World’s Greatest Roleplaying Game
 
Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.
 

   • An epic adventure for characters levels 1 – 15, the Elemental Evil™ story arc, Princes of the Apocalypse provides everything a Dungeon Master needs to create an exciting and memorable play experience.
   • Includes new elemental spells and the element-touched genasi as a new playable race.
   • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program.
   • Adventure design and development by Sasquatch Game Studio LLC.

Pathfinder Campaign Setting: Rival Guide

The Nomad (Dark Sun: Tribe of One, Book 3)

Sea of Death (Eberron: Blade of the Flame, Book 3)

Beyond the Moons (Spelljammer: The Cloakmaster Cycle, Book 1)

Farthest Reach (Forgotten Realms: The Last Mythal, Book 2)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Valuable for a farmer. Wiggan’s cult contacts helped remove a couple of his rivals, and assured him his wealth and influence could only increase as the cult ascended to power. Among the Nettlebees, Wiggan’s secret is known only to his son, Bertram, now an initiate in the earth cult. The cult has begun its slow indoctrination of the whole Nettlebee clan, starting with Bertram’s son Watson. Watson is receptive to his father’s and grandfather’s new religion, but he remains unaware of its true.

The Dessarin Valley know exactly where all the outlying farms and ranches lie, and characters traveling cross country might stumble across lonely farmhouses or outlying ranches anywhere. Since homesteads are permanent structures, make a note on the regional map when the characters discover one at random. It should be in the same place if the party passes through again. A homestead usually consists of a farmhouse with thick shutters for the windows and a bar for the door, a barn or two containing.

The tunnel winds downward and eventually connects to area E1 of the Temple of Eternal Flame (see chapter 4). H 7. C u l t is t B a rra c k s This room has a dozen bedrolls scattered across the floor. Stone stairs continue upward along the inside of the tower’s north wall. If they haven’t been disturbed, one Eternal Flame priest and two Eternal Flame guardians (see chapter 7 for both) are asleep when the characters arrive. Reinforcements. If Elizar Dryflagon is in area H8 and hears a disturbance.

Her people in a whisper that sounds clearly in the ears of all in her presence. Aerisi regards her followers not as cultists, but as her noble subjects. Before them she is prophet and queen. Musicians and courtiers amuse and flatter her, and warriors mounted on hippogriffs serve as her knights. Aerisi grew up in an enchanted castle in a remote part of Faerie, surrounded by tales, histories, and tomes of magic. She passed her early years playing games, practicing enchantments, and imagining.

Guards and leave the area, a replacement watch consisting of the cultists from area E7 is stationed here two hours later. These cultists know the command phrase to activate the obsidian columns. E 3 . N ic h e H a l l Four hobgoblins and one hobgoblin captain stand guard here, dressed in flame-red tabards with the symbol of elemental fire on the chest. They challenge anyone approaching from the west, but they pay little attention to anyone heading in that direction. Visitors heading east must.

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