Pathfinder Chronicles: Guide to the River Kingdoms (Pathfinder Chronicles Supplement)

Pathfinder Chronicles: Guide to the River Kingdoms (Pathfinder Chronicles Supplement)

James Jacobs

Language: English

Pages: 64

ISBN: 160125203X

Format: PDF / Kindle (mobi) / ePub


  • Thieves, brigands, deposed princes, and the truly desperate inhabitants of the Pathfinder Chronicles campaign setting flock to the River Kingdoms, a motley collection of tiny enclaves whose rulers command only so far as their brute strength and mercenary armies can carve out for them. This comprehensive guidebook presents the first-ever extensive overview of this treacherous land, where any man can become a king so long as he keeps his hand on his sword and his back free of daggers. More than a dozen rogue kingdoms come alive with lavish illustrations and detailed maps in this first look at the setting for the Pathfinder Adventure Path: Kingmaker!

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Prophet of Moonshae (Forgotten Realms: The Druidhome Trilogy, Book 1)

Beyond the Moons (Spelljammer: The Cloakmaster Cycle, Book 1)

Twilight Falling (Forgotten Realms: The Erevis Cale Trilogy, Book 1)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ears of passersby, calling out their ideas and beliefs and urging those around them to follow suit. Though it is commonplace for listeners to ask questions, it is considered exceedingly rude to insult or openly disagree with a speaker. Adventurers Gralton welcomes all travelers with enthusiasm and hospitality, especially if said travelers bring news, goods, or medicine. The warmest welcome, however, goes to mercenaries and adventurers. Being right in the middle of the River Kingdoms, Gralton can.

Can carry a spear, but a soldier trained with weapons, steeled to battle, and devoted to a king is worth more than his or her salary. Few kingdoms bother to differentiate between military and city watch—soldiers handle both roles. An experienced, loyal soldier is respected by local Riverfolk as a guardian. This appreciation has a bolstering effect on soldiers who guard a kingdom. Some remain tied to the people of the land, and accept new lords as they come and go as long as the common people are.

Frowned upon here, as are crusaders, Pathfinders, and anyone else who might disrupt the way things are. ) n 4700, a Chelish corsair prince named Morgan the White had a dream: he wanted to find a piece of land somewhere adjacent to ship traffic, build a small community of fellow pirates, and extort that ship traffic for every copper he could. His plan had a catch, though—he needed to find a place with water-going traffic that wasn’t already guarded by some enormous empire’s bristling navy. The.

Smine’s Weaponworks is really a front for the Pathfinder Society’s lodge in the region. Smine is the second venture-captain to work here, and set up the smithy as a means to finance various expeditions in the area and also as a way to ply his customers for information that may be valuable to the Society. Many are the tidbits of information that Holgarin has uncovered in the last 44 years he has been a citizen of Tymon. Visiting Pathfinders can sleep in the apartments over the smithy for the price.

Outlaw Council, Drellis fell victim to Daggermark poisoners in 4690. His wife, Queen Sovella, left the kingdom in the hands of Sir Bransen Waike, a visiting templar and veteran of the Mendevian Crusades, to serve as regent until she could give birth to Artume’s son. Unknown to Sovella, however, the duplicitous Waike forsook his Crusader’s Oath and led his men to abandon the front lines of the Worldwound and f ind fortune elsewhere. After publicly gaining authority over Artume, Waike secretly.

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