Path of Faith (D&D d20 3.0 Fantasy Roleplaying, Legends & Lairs)

Path of Faith (D&D d20 3.0 Fantasy Roleplaying, Legends & Lairs)

Language: English

Pages: 176

ISBN: 1589940792

Format: PDF / Kindle (mobi) / ePub


The essential d20 System resource for clerics, druids, and paladins!

This definitive sourcebook provides players and DMs alike with everything they need to expand and improve characters of faith in their d20 System game. Path of Faith includes:

• 13 new prestige classes, including the dervish, the inquisitor, and the daughter of storms
• 10 new legendary classes, high-level character options for characters of truly legendary ability, skill, and renown
• New faith disciplines, such as the everlasting warriors of the phoenix
• New organizational templates, including the fanatical Ashen Circle, a company of druids who will do anything in their power to protect their woodland home
• Rules for building cults, expanded rules for small gods disciples, unique holy symbols, positive and negative energy, powerful racial ceremonies, and much more.

Servant of the Shard (Forgotten Realms: Paths of Darkness, Book 3; The Sellswords, Book 1)

The Savage Caves (D&D Retrospective, Book 1)

Curse of the Shadowmage (Forgotten Realms: The Harpers, Book 11)

Unholy (Forgotten Realms: The Haunted Lands, Book 3)

Pathfinder Chronicles: Guide To Darkmoon Vale (Pathfinder Chronicles Supplement)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Half-orcs. When performed, all of the half-orcs who take part in the ceremony receive a +1 bonus to their Constitution and Dexterity. These bonuses last until one week has passed, but may be increased by the actions taken by the half-orc. Each worthy creature (a creature with a CR at least equal to the half-orc’s current levels) that the half-orc solely defeats in combat increases the bonus for one of the abilities, chosen by the half-orc. Note that these bonus increases must alternate (if.

9th level, a faith guardian gains damage reduction 1/–, as the power of her faith makes her incredibly resilient to damage. Soul of the Healer (Su): Upon reaching 10th level, a faith guardian understands the very flow of life. She can now transfer her own life energy into other creatures in order to heal them more quickly. The character may now heal characters with her own hit points, at a rate of two points of healing for every hit point so lost. Thus, if a faith guardian sacrificed 10 hit.

Cast any divine spell that he did not prepare. The spell must be one that the cleric normally has access to when preparing his spells for the day. The damage suffered by using this ability cannot be magically healed until 24 hours have passed since the time of casting, although normal rest can repair these wounds. Divine Boon (Sp): By expending one of his available divine channeling attempts, the succedaneum can invoke the name of his god. This grants a +5 circumstance bonus to any single skill.

Attack. Small God Qualities: Number of Disciples: 511; highest disciple level: 9; number of worshippers: 562,100; intercession DC: 15. Cults Mortals crave worship. They long to relinquish responsibility to a higher power and revel in the reflected glory of entities and ideals greater than themselves. In many fantasy settings, the gods gladly accept the worship of mortals and, in return, grant them powers and guidance to help them make their way in a treacherous world. But there are times when no.

Enemies, the pronouncement of which gives members of the higher ranks bonuses against them. These enemies must be genuine threats to the Circle or else the gods who protect its members will not grant their favor upon them (thereby eliminating the bonus that would otherwise be gained). The character also gains a +2 bonus to all Bluff, Listen, Search, Sense Motive, Spot, and Wilderness Lore checks against these enemies. As noted above, this bonus stacks with a ranger’s favored enemy bonus.

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