Game Character Creation with Blender and Unity

Game Character Creation with Blender and Unity

Chris Totten

Language: English

Pages: 320

ISBN: 1118172728

Format: PDF / Kindle (mobi) / ePub

A complete guide to creating usable, realistic game characters with two powerful tools

Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine.

  • Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process
  • Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge
  • Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export
  • Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine

Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

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Several useful scripts and how to implement them in the Unity engine, which will put the interactive icing on the cake for your game character project. So, with all of your newfound game art knowledge, O intrepid DIY game designer, let us venture onward into the frontier of 3D modeling and learn the basics of Blender, the open-source 3D art environment! ■   21 C h a p te r 2 Blender Basics for Game Characters The previous chapter   dealt with game art and design issues common across the.

Point of being a so-called industry standard yet, it is far from the up-and-comer that it was even a few years ago. As it stands, Blender is an incredibly fullfeatured and powerful program that has found its way into the productions of Spider-Man 2, Oscar nominee The Secret of the Kells, Sega’s Virtua Tennis 4, and scads of other movie and mobile game projects. Blender is demonstrating the decline of reliance on one or two “industry standard” programs and instead a workflow of experimentation.

Been made in the latest versions to rectify this failing, you may want to supplement Photoshop with another program if you want a more realistic painting program. GNU Image Manipulation Program (GIMP)  ​As Blender is the open source alternative to Autodesk 3ds Max and Autodesk Maya, GIMP is the open source alternative to Photoshop and is available on Windows, Mac, and Linux. Also like Photoshop, GIMP has a bevy of painting features available to users for creating concept art. GIMP was the.

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Character in what is known as a “t-pose,” with the arms positioned straight out from the sides. Others have arms that bend down slightly in a more relaxed position. This is often paired with relaxed hands and slightly bent knees. The reason for this is that when the character is animated, they will appear less stiff and robotic when they move. While this is great, keep in mind that the major advantage the t-pose gives you is the ability to model geometry at 90-degree angles. You don’t need to.

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