Spells & Spellcraft: Compendium of Mystic Lore (Legends & Lairs, d20 System) (Legends and Lairs)

Spells & Spellcraft: Compendium of Mystic Lore (Legends & Lairs, d20 System) (Legends and Lairs)

Fantasy Flight Games

Language: English

Pages: 178

ISBN: 1589940253

Format: PDF / Kindle (mobi) / ePub


Spells & Spellcraft is the fourth volume in Fantasy Flight’s Legends & Lairs line of d20 System sourcebooks. This 176-page hardcover book will offer scores of new arcane and divine spells, new feats, rules for alchemical research and arcane libraries, and rules for new magical traditions. Spells & Spellcraft will be an invaluable resource for both players of spellcasting characters and DMs looking to expand the boundaries of magic in their campaigns.

Monster Manual

Unclean (Forgotten Realms: The Haunted Lands, Book 1)

Azure Bonds (Forgotten Realms: The Finders Stone Trilogy, Book 1)

Twisted Lore (Legends & Lairs, d20 System)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Monsters cannot read and other adventurers do not often lug huge bags of books with them. Stealing is illegal in most places but that has not stopped some mages from purloining the occasional book or hiring someone else to do it for them. Bookhunters Busy wizards sometimes employ a bookhunter to bring them a hard to find tome. These individuals are well learned and resourceful; they often know the personal collections of most royal libraries better than the owners do. As experts in a very narrow.

Created. Frequently such gods cannot be destroyed, or if destroyed, eliminate some aspect of the universe. Elemental gods are most commonly regarded in polytheistic religions. Order 94 ed or given birth to the others, or simply may be the potent natural rulers of the gods. A religion with one supreme power and many lesser beings is called henotheism. Most polytheist systems are also henotheist. It is also common in pantheism. Many systems that are typically called monotheist are technically.

Casting Time: 1 action Range: Close (25 ft+5ft/2 levels) Area: 100 square feet per level Duration: Instantaneous Saving Throw: None Spell Resistance: Yes (see below) This spell cleans an area of all vermin with 2 or fewer hit points, banishing them to some distant plane. It affects only normal vermin; it has no effect on any creature with magical abilities or any creature that comes from a different plane (this includes all summoned creatures). It cannot, for example, dispel a summon swarm.

Between the two swords. If the character wanted his +1 sword (2,000 gp market value) to grant a +4 enhancement bonus to Strength (16,000 gp market value), he has to pay the full cost of the new ability. So, he now has to pay either 8,000 gp or 640 XP to advance the item. The costs to awaken new abilities in recoveredpower items are fixed by their creator, who decides what abilities will be available at a given level. New abilities in a personal item do not always have to cost more than the last.

Side, such a character has access to the relic’s perception. This allows a character to identify creatures relevant to the relic. A relic that destroys undead would reveal to the wielder the approximate number and location of undead within its range. Treat this ability as a detect evil spell, except that instead of evil the relic detects its triggers. No other creature may wield such a powerful bonded relic, and if such a creature takes it, it will 165 CHAPTER FIVE: Magic Items attempt to.

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