Professional C++

Professional C++

Language: English

Pages: 1104

ISBN: 0470932449

Format: PDF / Kindle (mobi) / ePub


Essential reading for experienced developers who are determined to master the latest release of C++

Although C++ is often the language of choice from game programming to major commercial software applications, it is also one of the most difficult to master. With this no-nonsense book, you will learn to conquer the latest release of C++. The author deciphers little-known features of C++, shares detailed code examples that you can then plug into your own code, and reveals the significant changes to C++ that accompany the latest release. You'll discover how to design and build applications that solve real-world problems and then implement the solution using the full capabilities of the language.

Appeals to experienced developers who are looking for a higher level of learning

  • Drills down the extensive changes to the latest C++ standard, C++11, including enhancements made to run-time performance, standard library, language usability, and core language
  • Zeroes in on explaining the more poorly understood elements of the C++ feature set and addresses common pitfalls to avoid
  • Includes case studies that feature extensive, working code that has been tested on Windows and Linux platforms
  • Intertwines text with useful tips, tricks, and workarounds

Packed with best practices for programming, testing, and debugging applications, this book is vital for taking your C++ skills to the next level.

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Diet hierarchy, and a movement hierarchy. Each animal would then choose one of each. 71 Chapter 3 Figure 3-10 shows a multiple inheritance design. There is still a superclass called Animal, which is further divided by size. A separate hierarchy categorizes by diet, and a third takes care of movement. Each type of animal is then a subclass of all three of these classes, as shown by different-colored lines. Mover Jumper Walker Eater Swimmer Carnivore Lion Kangaroo Herbivore Animal Fish.

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Provide garbage collection so that programmers are not responsible for freeing any memory. In these languages, all pointers can be thought of as smart pointers because you don’t need to remember to free any of the memory to which they point. Although some languages, such as Java, provide garbage collection as a matter of course, it is very difficult to write a 101 Chapter 4 garbage collector for C++. Thus, smart pointers are simply a technique to make up for the fact that C++ exposes memory.

Also not truly type-safe. When you remove an object from the container, you must remember what it really is and down-cast it to the appropriate type. Templates, on the other hand, are type-safe when used correctly. Each instantiation of a template stores only one type. Your program will not compile if you try to store different types in the same template instantiation. Problems with Templates Templates are not perfect. First of all, their syntax is confusing, especially for someone who has not.

Stagewise Model were formalized as the Waterfall Model in the early 1970s. This model continues to be highly influential, if not downright dominant, in modern softwareengineering organizations. The main advancement that the Waterfall Model brought was a notion of feedback between stages. While it still stresses a rigorous process of planning, designing, coding, and testing, successive stages can overlap in part. Figure 6-2 shows an example of the Waterfall Model, illustrating the feedback and.

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