Pathfinder Companion: Gnomes of Golarion

Pathfinder Companion: Gnomes of Golarion

Paizo Publishing

Language: English

Pages: 36

ISBN: B019NDIZYW

Format: PDF / Kindle (mobi) / ePub


Countless centuries ago the gnomes emerged into the world of the Pathfinder Chronicles from the First World, a mysterious other-realm of half-finished possibilities and relentless natural dangers. Scions of the immortal fey, the gnomes left their strange homeland behind and rooted themselves to the world of mortals - even if those roots have never been particularly strong. Gnomes of Golarion offers Pathfinder players more information than ever before about what many gamers consider the most unique and interesting of the standard player character races. From details on gnomish culture, equipment, and names to rules for the bizarre process known as the Bleaching, when a gnome's color begins to fade as he loses connection to the ephemeral world that spawned his kind, Gnomes of Golarion has everything you want to know about gnomes and how to play them effectively.

The Savage Caves (D&D Retrospective, Book 1)

School of Illusion: A Compendium of Illusion Magic (Legends & Lairs, d20 System)

The Temptation of Elminster (Forgotten Realms: The Elminster Series, Book 3)

Princes of the Apocalypse (Dungeons & Dragons 5th Edition: Campaign)

Pathfinder Player Companion: Dragon Empires Primer

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

They require complicated projects to keep them busy in the small hours, nor must their gear be arranged just so. Instead, they become centered and still, appearing calm even in the midst of battle, and it is a rare sight indeed to see a bleachling lose her temper. In game terms, the Bleaching works as a curse. If players wish their characters to begin play as bleachlings, the characters must be at least middle age, with the associated adjustments, and the players must receive their GM’s.

As a bribe. Morale If seriously threatened, Nesa becomes invisible and flees. STATISTICS Str 10, Dex 16, Con 15, Int 14, Wis 8, Cha 12 Base Atk +5; CMB +4; CMD 19 Feats Alertness, Deft Hands, Dodge, Skill Focus (Perception) Skills Acrobatics +13 (+9 to jump), Appraise +7, Bluff +11, Climb +10, Disable Device +17 (+19 with masterwork thieves’ tools), Disguise +11, Escape Artist +13, Perception +16, Profession (beautician) +4, Sense Motive +11, Sleight of Hand +15, Stealth +17, Survival +0, Swim.

In combat, against a creature whose attitude toward you is hostile or unfriendly, against a creature that does not understand you, or against a creature that has an Intelligence score of 3 or less. Caustic Slur (General) You know exactly how to insult your favored enemies in order to make them lose their heads. Prerequisites: Bluff 1 rank, favored enemy class feature, gnome. Benefit: As a standard action, you can make a Bluff check against one sort of favored enemy. Any creature of that type.

Knowledge, Madness, Magic, Rune, Trickery Artifice, Earth, Good, Law, Protection Favored Weapon light hammer rapier starknife longbow trident quarterstaff light hammer glaive bladed scarf warhammer r Tiven’s Reed r Quantium r ® Know Your Gnomes! ™ E xiled from the mysterious fey realm of the First World, gnomes are fundamentally alien to Golarion. Endlessly excitable, gnomes amuse and terrify other races with their strange obsessions and unconventional methods. Their childlike.

Register their approval or distaste for other people first in how they look and act toward them, with words playing a distant second. The fact that their emotions seem so much more extreme and transparent than those of other races also makes them consummate liars when they choose to deliberately deceive. The names gnomes choose for themselves are often 7 ® COMPANION nonsensical, subject to frequent change, and heavily influenced by the culture around them. Some gnomes take great pride in.

Download sample

Download