Pathfinder Chronicles: Dungeon Denizens Revisited (Pathfinder Chronicles Supplement)

Pathfinder Chronicles: Dungeon Denizens Revisited (Pathfinder Chronicles Supplement)

Jason Bulmahn, Richard Pett, James L. Sutter

Language: English

Pages: 64

ISBN: 1601251726

Format: PDF / Kindle (mobi) / ePub


  • In the three decades since the birth of fantasy roleplaying, a host of creatures unique to gaming have burst into dungeon corridors and trapped treasure chambers, eager to devour intrepid explorers and adventurers. Dungeon Denizens Revisited presents an in-depth look at ten of these unusual creatures, from the ravenous otyugh to the gargantuan purple worm. Learn the lost secrets of rust monsters, owlbears, and ropers, and delight at new uses for the mysterious mimic or the disgusting gelatinous cube. Each of the book’s ten chapters presents a dungeon denizen’s history, lore, ecological habits, and schemes, with plenty of advice on how to use the creatures effectively in an RPG campaign — or how to kill them in their treacherous lairs.

Hand of the Hunter (Forgotten Realms: Chosen of Nendawen, Book 2)

Charon's Claw (Forgotten Realms: Neverwinter, Book 3)

The Second Generation (Dragonlance: The Second Generation, Book 1)

The Fall of Highwatch (Forgotten Realms: Chosen of Nendawen, Book 1)

Mortal Consequences (Forgotten Realms: Netheril Trilogy, Book 3)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Nearly transparent. Experienced adventurers learn to watch for a strange shimmering in the air, the ref lection of light off a cube’s glistening sides, or faint slime tracks on the f loor and walls—all telltale signs of a gelatinous cube’s presence in a dungeon. Ecology A typical gelatinous cube is 10 feet on a side and weighs over 7 tons. They grow to fit their surroundings, however, so a cube inhabiting a giant-built dungeon can reach sizes of 20 or even 30 feet to a side with enough food.

And even training owlbears may be interesting side treks to a main adventure plot. Treasure If it is edible, an owlbear consumes it. If it can be broken, it is smashed. If it cannot be broken, it is attacked. Treasure tends to be on the paltry side in owlbear lairs. However, so ravenous is the owlbear that its stomach and pellets often contain the majority of its treasure. What is left in its lair tends to be badly damaged (an owlbear gets angry at things in its way), and therefore only those.

Buyer wants them to be. Training an Owlbear Owlbear training is, of course, incredibly risky. Trainers use the Handle Animal skill, but the DC for all training checks on young owlbears increases by 5, and by 10 for adults. Training uses the same techniques as those for training an animal. An owlbear can be trained for one purpose just like an animal (typically combat riding, fighting, or guarding), and cannot generally be trained for heavy labor or performance. Training takes twice as long as.

Devoured, the more a roper savors their agony. The animal pain experienced by a lower creature is nothing compared to the dread realization and succulent anguish a sentient person undergoes as he, paralyzed with weakness, watches the roper slowly munch off his limbs. While ropers attack from ambush, they do not always kill their prey immediately. Ropers are conversant creatures, f inding the art of discourse to be one of life’s most luxuriant pleasures. Once a victim is sapped of his strength and.

Own kind except under the best circumstances, the cloakers scattered, finding places to hide where food was plentiful, yet still compelled by their aboleth-programmed urges to observe and remember. If cured of their madness in such a way that their offspring would also be born sane, cloakers would quickly become a powerful force within the Darklands, using their specialized abilities to become information brokers, spies, assassins, and bodyguards. Many cloakers f ind solace in the existence of.

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