Pathfinder Chronicles: Classic Monsters Revisited (Pathfinder Chronicles Supplement)

Pathfinder Chronicles: Classic Monsters Revisited (Pathfinder Chronicles Supplement)

Language: English

Pages: 64

ISBN: 1601250797

Format: PDF / Kindle (mobi) / ePub


Pathfinder and the Rise of the Runelords Adventure Path famously reimagined goblins, detailing their culture, mannerisms, and tactics in a way that made a boring old monster one of the most hotly discussed foes in fantasy roleplaying. Now, the minds that bring you Pathfinder have applied the same method to ten "classic" monsters, providing complete ecological discussions and adventure ideas involving orcs, ogres, goblins, hobgoblins, trolls, bugbears, and more in this lavishly illustrated, full-color overview that is both fun to read and fun to use at the gaming table.

Voyage of the Mourning Dawn (Eberron: Heirs of Ash, Book 1)

The Sword Never Sleeps (Forgotten Realms: The Knights of Myth Drannor, Book 3)

Cold Steel and Secrets: A Neverwinter Novella, Part III (Forgotten Realms)

Brimstone Angels (Forgotten Realms)

Shadowbane (Forgotten Realms: Abyssal Plague, Book 6)

 

 

 

 

 

 

 

 

 

 

 

 

Goblin allies. stronghold is a very dangerous proposition—even for a superior force—especially when placed underground. Once a hobgoblin tribe settles down in an area, it proves very difficult to dislodge. Mating among hobgoblins generally occurs between two willing hobgoblins of the same rank. Any hobgoblin of any rank might freely mate with a hobgoblin of lower rank, regardless of the willingness of the prospective partner. Despite this, mixed-rank couplings are infrequent, as hobgoblins.

Bugbear after a night of indulgent bramble-sick-enhanced hunting and found their quarry particularly easy to defeat. fail to sneak up on their foes, it is not their footfalls or the rustle of their leathers that give them away, but more often their wheezing. Bugbears smell fear more strongly than anything else and it intoxicates them. For a bugbear, the hunt is a narcotic experience, and the point is not to kill a victim undetected as much at is to inspire dread and unease. The average bugbear.

Of barbarian and possess certain divination spell-like abilities as well (3/day—augury, 1/week—divination). Minotaurs also vary in their choice of equipment. Many favor using the double crossbow (+3 ranged attack, replace Great Fortitude with Exotic Weapon Proficiency) to deal with foes at range before charging in with their horns. Others wear armor (especially breastplates) when it can be made to fit them. Minotaurs who grow very old find that their fur begins to gray and their furies begin to.

Special Abilities Pummel (Ex) If a degenerate ogre succeeds on both slam attacks against a single foe it may immediately pummel the target into oblivion, dashing him on the ground like a rag doll or savaging him with fists and a head butt. The victim takes an additional 2d6+8 damage and must immediately make a DC 20 Fortitude save or be dazed for 1 round. Utterly Psychotic (Ex) A degenerate’s inbreeding results in its mind abandoning any semblance of rational thought. They are immune to any.

Nicolas Logue, Mike McArtor, James L. Sutter, Greg A. Vaughan, Jeremy Walker. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. The Goblin Song G ob li ns ch ew an d go bl ins bi te . G ob li ns cu t an d go bl ins fig ht . S ta b th e do g an d cu t th e ho rs e, G ob li ns ea t an d ta k.

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