Computer Science Illuminated

Computer Science Illuminated

Language: English

Pages: 700

ISBN: 1284055914

Format: PDF / Kindle (mobi) / ePub


Each new print copy includes Navigate 2 Advantage Access that unlocks a comprehensive and interactive eBook, student practice activities and assessments, a full suite of instructor resources, and learning analytics reporting tools. Fully revised and updated, the Sixth Edition of the best-selling text Computer Science Illuminated retains the accessibility and in-depth coverage of previous editions, while incorporating all-new material on cutting-edge issues in computer science. Authored by the award-winning Nell Dale and John Lewis, Computer Science Illuminated’s unique and innovative layered approach moves through the levels of computing from an organized, language-neutral perspective. Designed for the introductory computing and computer science course, this student-friendly Sixth Edition provides students with a solid foundation for further study, and offers non-majors a complete introduction to computing. Key Features of the Sixth Edition include: Access to Navigate 2 online learning materials including a comprehensive and interactive eBook, student practice activities and assessments, learning analytics reporting tools, and more Completely revised sections on HTML and CSS Updates regarding Top Level Domains, Social Networks, and Google Analytics All-new section on Internet management, including ICANN control and net neutrality New design, including fully revised figures and tables New and updated Did You Know callouts are included in the chapter margins New and revised Ethical Issues and Biographies throughout emphasize the history and breadth of computing Available in our customizable PUBLISH platform A collection of programming language chapters are available as low-cost bundling options. Available chapters include: Java, C++, Python, Alice, SQL, VB.NET, RUBY, Perl, Pascal, and JavaScript. With Navigate 2, technology and content combine to expand the reach of your classroom. Whether you teach an online, hybrid, or traditional classroom-based course, Navigate 2 delivers unbeatable value. Experience Navigate 2 today at www.jblnavigate.com/2

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Graphic is a series of commands that describe a line’s direction, thickness, and color. The file sizes for these formats tend to be small because every pixel does not have to be accounted for. The complexity of the image, such as the number of items in the picture, determines the file size. A raster graphic such as a GIF must be encoded multiple times for different sizes and proportions. Einstein describes the telegraph Vector graphics can be resized mathematically, and “You see, wire telegraph.

Street for the street address, cityState for the city and state, telephone for the 10-digit telephone number, and eMail for the e-mail address. These names are called identifiers. In the next two chapters, we describe how these fields become associated with memory locations and how the input data becomes the contents of these places. For the moment, you can defer these details until later. Now that we have the names and associated data, we can insert the data into the list. Do we need to further.

Design is a problem-solving methodology based on breaking a problem into successively smaller tasks until each task is a concrete step that can be coded in a programming language. This structured design view sees each module as a step in the overall process. Thus, top-down design decomposes the problem into algorithmic steps. Object-oriented design is based on looking for the objects in the problem rather than tasks to be solved. Thus, object-oriented design decomposes the problem according to.

Surfing, and e-mail are probably familiar terms to you. Some of you can define these and many more computer-related terms explicitly, whereas others may have only a vague, intuitive understanding of them. This chapter gets everyone on relatively equal footing by establishing common terminology and forming the platform from which we will dive into our exploration of computing. 3 Chapter 1 4 The Big Picture Goals After studying this chapter, you should be able to: ■ ■ ■ ■ ■ ■ describe the.

Layers of a computer system. describe the concept of abstraction and its relationship to computing. describe the history of computer hardware and software. describe the changing role of the computer user. distinguish between systems programmers and applications programmers. distinguish between computing as a tool and computing as a discipline. 1.1 Computing system Computer hardware, software, and data, which interact to solve problems Computer hardware The physical elements of a computing system.

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